custom
Cabinets for the children
Cabinets for the children's room for every taste.
ProEXR File Description
=Attributes=
cameraAperture (float): 40.000004
cameraFNumber (float): 5.600000
cameraFarClip (float): 999999.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 40.000004
cameraFov (float): 52.851044
cameraNearClip (float): 2390.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 6578.050293
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 6911, 3801]
displayWindow (box2i): [0, 0, 6911, 3801]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): "scanlineimage"
=Channels=
A (float)
B (float)
G (float)
R (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawLighting.B (float)
VRayRawLighting.G (float)
VRayRawLighting.R (float)
VRayRawTotalLighting.B (float)
VRayRawTotalLighting.G (float)
VRayRawTotalLighting.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRaySelfIllumination.B (float)
VRaySelfIllumination.G (float)
VRaySelfIllumination.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayTotalLighting.B (float)
VRayTotalLighting.G (float)
VRayTotalLighting.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)